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Unity: running GPU intensive operations in editor mode
I have written an erosion simulator that I want to execute from the editor (for generating terrain and such outside of play mode). Unfortunately, when I crank the parameters on my simulation, unity ha …
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Unity Direct Compute: Setting a struct of arrays
The NVIDIA Direct Compute programming guide lists some best practices for memory management on the GPU. One tip they give on page 8 ("Structured Buffers") is to use a 'structure of arrays' (SOA) layou …