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The client-server model is a centralized computing model where one node (the server) performs some service for other nodes (the clients).

1 vote

Sending position to .net server unity

You should use TCPClient. You must first set the tcpClient. _client = new TcpClient(); if (_config == null || _config.Host == null) throw new InvalidOperationException(); _client.Connect( …
Guillaume Pelletier's user avatar