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C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.
0
votes
1
answer
743
views
Unity player movement in cells
I want to do a game where the map is cell based, like Pokemon, where when you press Left, you move from 210x100 to 209x100.
Like this:
void Update()
{
var x = Input.GetAxis("Horizont …
1
vote
2
answers
718
views
Unity how to have a ghost 3d game object
I want to have a 3d game object (player) who converts to ghost.
That means that the user must not collide with other players, but must not pass walls, trees, and must take care about terrain height l …
-1
votes
1
answer
116
views
Unity MonoBehaviour seems to have another scope
I have a class (EnemyBehaviour) which extends MonoBehaviour,
this class has the following two methods:
private Enemy enemy;
public void set(Enemy enemy)
{
this.enemy = enemy;
…
1
vote
Unity MonoBehaviour seems to have another scope
The problem was related with the prefab, I was setting the Foo to the Prefab instead of the instance, Fix:
var instance = Instantiate(enemyGameObject);
var enemyBehaviour = instance.transform …
2
votes
1
answer
2k
views
Unity detect tap on 3d object
I have a simple game object (3d object) and I want to detect and run some code when gets clicked/tapped.
I tried OnPointerDown/Up/Click but seems to not be working for 3D Objects. With 2d objects (im …