Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 83703

A vector that is perpendicular to an object's surface.

2 votes
Accepted

How do I make my indices anti-clockwise, so I can cull triangles in OpenGL? (immediate mode)

Solved by reversing the indices for the problematic bottom face. Indices are now: Indices = new int[] { // front face 0, 1, 2, 2, 3, 0, // top face 3, 2, 6, 6, 7, …
Alex V-P's user avatar
2 votes
1 answer
648 views

How do I make my indices anti-clockwise, so I can cull triangles in OpenGL? (immediate mode)

Cube is a class with the vertices, normals, and indices. … 7, 6, 5, 5, 4, 7, // left face 4, 0, 3, 3, 7, 4, // bottom face 0, 1, 5, 5, 4, 0, // right face 1, 5, 6, 6, 2, 1 }; Normals
Alex V-P's user avatar