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Axis-Aligned Bounding Box (see Bounding Box) - an extremely simplified representation of the size and position of a 2D or 3D graphical object, in the shape of a box.

9 votes
3 answers
8k views

2D AABB vs AABB Sweep : How to calculate hit normal?

:) *edit This is what I have so far - just a general implementation of Gomez's and Christer Ericson's AABB sweep. … bool SweepVelAABBvsAABB(AABB a, AABB b, Vector2 v, out Vector2 outVel, out Vector2 norm ) { outVel = v; //Initialise out velocity norm = Vector2.zero; if( AABBvsAABB(a,b) ) …
Larolaro's user avatar
  • 371
6 votes
Accepted

2D AABB vs AABB Sweep : How to calculate hit normal?

. // Sweep a in the direction of v against b, returns true & info if there was a hit // =================================================================== bool SweepBoxBox( AABB a, AABB b, Vector2 …
Larolaro's user avatar
  • 371