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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.

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XNA/MonoGame Collisions between two boxes don't work as expected

Nevermind, I found out how to solve it: I should use BoundingBox.CreateFromPointsinstead of the standard constructor. The standard constructor gets confused if Minand Max aren't actually Min and Max. …
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XNA/MonoGame Collisions between two boxes don't work as expected

I have the following problem: I have two GameObjects (one is static, the other is the player). Both of them have one BoundingBox that surrounds them, and a List that contains more BoundingBoxes for a …
shniqq's user avatar
  • 46