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cocos2d is a free open-source framework for building 2D games, demos, and other graphical/interactive applications.

2 votes

On cocos2d, what is better: one monolithic game cycle or many scheduled selectors?

There is a third option: have a small number of scheduled updates for tasks that can be independent. Scheduling one update method for each layer could be useful, especially if they are logically sep …
Colin Gislason's user avatar