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OpenGL is a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give greatly improved performance over traditional software rendering. Currently, OpenGL is used for applications like CAD software and computer games. It is also cross-platform. The OpenGL standard is controlled by the Khronos group, which also controls OpenGL ES.

1 vote
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Cycling UV-coordinates with instanced drawing c++/opengl/glsl

As the tutorial suggests you should send the age or the frame number along with the instanced position. On top of that you'll want to set 2 parameters one for how many frames you have horizontally an …
Nils Ole Timm's user avatar
4 votes
Accepted

SSAO issue - surfaces darken based on camera angle

To me it looks very much like your issue here is that you are mixing world and viewspace or something similiar. Now your GBuffer normals look like they might be in viewspace in that picture, but the …
Nils Ole Timm's user avatar
0 votes
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Terrain Collision problem

You are offsetting the model as well as scaling its x and z coordinates, which I assume is why this is failing for you. You really aren't providing enough information to help you more than that, sinc …
Nils Ole Timm's user avatar