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Rigid body dynamics is the simulation of physical objects which are "solid" and cannot deform or change shape during simulation.

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2 answers
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Taking moving colliders into account

I am currently in the process of creating my first game (as a hobbyist) and I have an issue with Unitys Rigidbody. The objective of the game is to steer a ball in a 2-d-ish environment (3-d rigidbody …
Paul K's user avatar
  • 151
2 votes

Taking moving colliders into account

Fortunately, the comment How are you moving your platforms at present? gave me the hint what I was doing wrong: I used the transform component of my platforms for rotation, which was abviously wrong …
Paul K's user avatar
  • 151