Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Rigid body dynamics is the simulation of physical objects which are "solid" and cannot deform or change shape during simulation.
0
votes
2
answers
44
views
Taking moving colliders into account
I am currently in the process of creating my first game (as a hobbyist) and I have an issue with Unitys Rigidbody.
The objective of the game is to steer a ball in a 2-d-ish environment (3-d rigidbody …
2
votes
Taking moving colliders into account
Fortunately, the comment
How are you moving your platforms at present?
gave me the hint what I was doing wrong: I used the transform component of my platforms for rotation, which was abviously wrong …