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user 7328
A performance-enhancing technique that involves an object in the game world having a varying amount of detail depending on how relevant it is to the current scene.
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Chunking/caching large levels in a singleplayer game
Creating chunks are really a good idea but you need to use it wisely. there are many big titles that use the same idea to give the illusion of very large world. for example you I can mention Spore or …