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Approaches and techniques for managing of game assets (resources). Usually things like sounds, textures, models, animations, etc. that take up memory.
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If "ResourceManager" classes are considered bad, what are the alternatives?
I think the issue is not that this is a bad design. The issue is that the name "Manager" is nondescript, like "Update" and "Process" and "Actor". It is unhelpful to someone attempting to understand th …