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How code is structured. For questions on the internal design of a game engine.

2 votes

Role of an entity state in a component based system?

State machines and components are orthogonal techniques. You can have states in your components or not, just as you can have states in any class. You can have a component observe (see Observer Pattern …
Evan Rogers's user avatar
9 votes
Accepted

If "ResourceManager" classes are considered bad, what are the alternatives?

I think the issue is not that this is a bad design. The issue is that the name "Manager" is nondescript, like "Update" and "Process" and "Actor". It is unhelpful to someone attempting to understand th …
Evan Rogers's user avatar