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A mathematical concept that can be used to express position, direction or velocity and which can simplify or outright trivialise spatial problems.

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Smoothing multiple combined vector translations

weaponPullBackTweener = std::make_unique<vel::Tweener>(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -0.013f, 0.03f), 0.1f); I then call a method on this class every tick passing in the frame delta time and it produces a vector … It works, but since each vector completes it's cycle at a different rate, the result can be a bit jarring (most apparent when switching weapon from hip to iron sight aiming). …
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