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Simple and Fast Multimedia Library - a free, portable API that provides access to graphics, input, audio, etc.

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Where to put SFML Window in GameStateManager

The instance of your sf::RenderWindow should go in your DirectRenderingGameStateManager. You have it marked as <<interface>> in your diagram but you've given it variables, so I'm assuming it's really …
Alex Meuer's user avatar
1 vote

Implementing a 2D Collision method that can tell direction of collision (boxes)

The Separating Axis Theorem might be what you're looking for. Writing collision detection using SAT is easier than it seems and allows you to calculate handy things like where exactly they collided as …
Alex Meuer's user avatar