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OpenGL is a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give greatly improved performance over traditional software rendering. Currently, OpenGL is used for applications like CAD software and computer games. It is also cross-platform. The OpenGL standard is controlled by the Khronos group, which also controls OpenGL ES.

1 vote

Environment mapping - cube mapping using OpenGL

gl_TexCoord[0].stp = normalize(gl_Vertex.xyz); Is your problem, I believe you need: gl_TexCoord[0].stp = normalize(gl_Normal.xyz * gl_ModelViewMatrix); Possibly without the matrix multiplier -- I …
jimduchek's user avatar
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Certain random content rendering differently

Almost everything you're doing is deprecated in OpenGL -- fixed pipelines are not the way it's done anymore. … If you're looking for resources on 'the new way', do searches for 'OpenGL 3.3', or 'OpenGL Core Profile'. …
jimduchek's user avatar