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A group of sprites that can all be drawn with the same settings
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How can I add a transparent overlay to a UI in libGDX?
The problem I am facing is that when I try to do this the objects rendered by the SpriteBatch seem to misbehave. … However, If I try to place the code after the SpriteBatch.end(), because the SpriteBatch has ended the objects rendered by it do not appear behind the transparent rectangle. …