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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.
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1
answer
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Isn't OnGUI and Event cyclical?
Here's what I don't understand about Events:
the documentation says that Events correspond to user input (key presses, mouse actions), or are UnityGUI layout or rendering events. For each event OnG …
1
vote
0
answers
55
views
Unity: OnGUI streamlining
So like most games, I have inventory screens, equip screens, shop screens, and all that. I've previously been making each "screen" controlled by its own script (which is normal I think), and I draw th …
4
votes
3
answers
3k
views
In Unity, how do I set the window's size?
Do you just look at the original image and do math to figure out how "large" it is in unity? What happens if you do something like this video where no size is defined? …
1
vote
1
answer
109
views
Resources.Load doesn't grab values of my child class
I have a parent class Unit, and child classes melee unit/ranged unit. The parent class holds uninitialized fields such as health, damage, etc. the child class sets the values of these fields in an Aw …
10
votes
1
answer
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How to create gui image with script
So I've been fiddling around with the new UI system recently -- and one problem I have is adding images of my sprites to the ui.
I know I can create a prefab of an image gameobject with the sprite …