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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

0 votes
1 answer
343 views

Isn't OnGUI and Event cyclical?

Here's what I don't understand about Events: the documentation says that Events correspond to user input (key presses, mouse actions), or are UnityGUI layout or rendering events. For each event OnG …
nachime's user avatar
  • 261
1 vote
0 answers
55 views

Unity: OnGUI streamlining

So like most games, I have inventory screens, equip screens, shop screens, and all that. I've previously been making each "screen" controlled by its own script (which is normal I think), and I draw th …
nachime's user avatar
  • 261
4 votes
3 answers
3k views

In Unity, how do I set the window's size?

Do you just look at the original image and do math to figure out how "large" it is in unity? What happens if you do something like this video where no size is defined? …
nachime's user avatar
  • 261
1 vote
1 answer
109 views

Resources.Load doesn't grab values of my child class

I have a parent class Unit, and child classes melee unit/ranged unit. The parent class holds uninitialized fields such as health, damage, etc. the child class sets the values of these fields in an Aw …
nachime's user avatar
  • 261
10 votes
1 answer
36k views

How to create gui image with script

So I've been fiddling around with the new UI system recently -- and one problem I have is adding images of my sprites to the ui. I know I can create a prefab of an image gameobject with the sprite …
nachime's user avatar
  • 261