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Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.

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Drawing Colored Geometry in OpenGL using SDL

Explicitly creating a context from SDL sets the right context to be active, I'm guessing. …
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Drawing Colored Geometry in OpenGL using SDL

I am trying to combine 2 things using SDL: Draw a webcam feed via an SDL_Surface (from OpenCV). Draw some plain colored geometry on top, using OpenGL. … I got a blanket answer saying "Don't mix SDL and OpenGL draw code"; as addressed in this bug report. …