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Input is data provided to a game via player interaction (through the mouse, keyboard, gamepad, et cetera).

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Unity3D - Change player input axes on trigger

horizontalAxes[1] = new Vector3(0f, 0f, 1f); verticalAxes[0] = new Vector3(0f, 1f, 0f); verticalAxes[1] = new Vector3(1f, 0f, 0f); } void doMovement(Rigidbody rb) { //Get Input … float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical"); //Set input on appropriate axes Vector3 horizontalMovement = horizontalAxes …
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