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Input is data provided to a game via player interaction (through the mouse, keyboard, gamepad, et cetera).
1
vote
Accepted
Unity3D - Change player input axes on trigger
horizontalAxes[1] = new Vector3(0f, 0f, 1f);
verticalAxes[0] = new Vector3(0f, 1f, 0f);
verticalAxes[1] = new Vector3(1f, 0f, 0f);
}
void doMovement(Rigidbody rb)
{
//Get Input … float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
//Set input on appropriate axes
Vector3 horizontalMovement = horizontalAxes …