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LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.

12 votes

Since Table.drawDebug is deprecated in libGDX, what should I use instead?

This has changed once again. The correct code for the method is currently as follows, as stage.setDebug() has seemingly been removed (can't find what version that happened) and replaced with stage.se …
James Skemp's user avatar
8 votes
1 answer
2k views

How can I update a Stage-based HUD from another Stage's Actor in libGDX?

I feel like this is a simple problem, but I'm having issues finding the correct search terms. I have a Screen that includes two Stages. The first, stage, contains a number of objects deriving from …
James Skemp's user avatar