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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.

18 votes

How many and which axes to use for 3D OBB collision with SAT

Ken's answer notes: The 9 axes are made up of cross products of edges of A and edges of B It's somewhat confusing to refer to the edges, as there are 12 edges compared to 6 normals, when you mig …
Acegikmo's user avatar
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