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Subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones.
5
votes
Accepted
Faster way to draw dynamic meshes in OpenGL ES
I think before you go pointing fingers, you make sure that this is in fact the problem. It might very well be, but before you invest a lot of time an effort in the number solutions below, try profilin …
7
votes
Accepted
Game Code Design for Rendering
Rendering on a separate thread is a common idiom.
To quickly and directly answer your question about "Was I just doing something wrong or is it possible to load textures and buffers, while it's rende …