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An entity for organizing data in a specific way so it can be used efficiently. Examples are arrays, objects, records, structs.
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Better data structure for a game like Bubble Witch
I'm implementing a bubble-witch-like game (http://www.king.com/games/puzzle-games/bubble-witch/), and I was thinking on what's the better way to store the "bubbles" and to work with. I thought of usin …