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A performance-enhancing technique that involves an object in the game world having a varying amount of detail depending on how relevant it is to the current scene.

6 votes
3 answers
4k views

Modelling photo-realistic grass in realtime

I see a number of tutorials on how to create good looking grasses when creating 3D renders but can't think how to model it for realtime/use in a game's scenery. Sure simple models with alpha cutouts …
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