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An area concerned with protecting hardware or software against theft or malicious or accidental behavior - often by brought on external parties - that would damage or corrupt the hardware or software.
10
votes
3
answers
3k
views
How do I prevent identity spoofing in a multiplayer game?
I'm thinking about clients spoofing IP addresses, tricking other clients that they are the server; that sort of stuff. (I don't know much about this, so if this is completely wrong, please correct me. …
2
votes
Secure login for a game that is open source
I have 2 rules of networking that I keep in the back of my mind when programming.
Give the client, only what information it needs. This isn't completely relevant to the question, but still on the sa …