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An area concerned with protecting hardware or software against theft or malicious or accidental behavior - often by brought on external parties - that would damage or corrupt the hardware or software.

2 votes

Secure login for a game that is open source

I have 2 rules of networking that I keep in the back of my mind when programming. Give the client, only what information it needs. This isn't completely relevant to the question, but still on the sa …
liamzebedee's user avatar
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10 votes
3 answers
3k views

How do I prevent identity spoofing in a multiplayer game?

I'm thinking about clients spoofing IP addresses, tricking other clients that they are the server; that sort of stuff. (I don't know much about this, so if this is completely wrong, please correct me. …
liamzebedee's user avatar
  • 1,256