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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

11 votes
1 answer
5k views

Should I write my own physics engine, because of networking integration?

I'm coding this in Java, using JBox2D as my physics engine. I have been coding the networking this week, and am now up to the physics synchronization. … I have 2 solutions, I could either modify/extend my current physics engine, or write my own. Reasons for writing my own physics engine - I can remove unnecessary features. …
liamzebedee's user avatar
  • 1,256
3 votes
2 answers
237 views

What is a fair latency, to cut off game connection at?

I'm doing alot of technical operations with the physics world (resimulations of old world states etc.) to prevent game lag. … I save the world state every physics update, so I can re simulate it later if needed. …
liamzebedee's user avatar
  • 1,256