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Box2D is an open-source rigid-body 2D physics simulation library for games, written in C++, with ports in various languages

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Should I write my own physics engine, because of networking integration?

My problem is, my current physics engine, JBox2D (basically a port of Box2D), doesn't support rolling back the world, and apparently isn't that easy to serialise the world data. … If anyone could provide some links to work already done in the area (preferably using JBox2D/Box2D/Java). …
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