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a computer program that runs on graphics hardware and provides a high degree of control over how scenes are rendered
1
vote
1
answer
99
views
Different ways to mark the status of an enemy
to show the status of the enemies( frozen, on fire(dot damage), slowed...etc)
I think about two possibilities
Put a 2D image in the enemy that show status
Change the color of the enemy with vertex shaders … shaders …
0
votes
1
answer
693
views
Basic vertex shader, moving
I am new in shader concepts and I am trying to implement a sprite of 8x8 in OpenGL ES.
I want to move the texture in the vertex shader but I cant figure out how to this, my code may be wrong, feel fr …
0
votes
Accepted
Basic vertex shader, moving
The problem was that I was adding 1.5 and the range should be between 0-and 1.0
0
votes
1
answer
1k
views
Fragment shader, tint color problem
I am new to shaders, and I am trying to tint a texture to mark status of a enemy. … I am implementing shaders on OpenGL ES 2.0 (Mobile)
The problem is that with this shaders, I see the enemy without change (even if I assign de fragcolor to (1.0, 0 , 0 ,1.0), the real code is commented …
3
votes
Accepted
Fragment shader, tint color problem
The problem was there
gl_FragColor = (1.0, 0 , 0 ,1.0);//vec4(texVal.rgb, texVal.a)*(1.0, 0 , 0 ,1.0);
it miss the vec4 name
gl_FragColor = vec4(1.0, 0 , 0 ,1.0);//vec4(texVal.rgb, texVal.a)*ve …