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A programming language for OpenGL shaders.
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votes
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answer
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Directional Light shadow mapping error - opengl
i need some help with shadow mapping (directional light) in opengl 3.3 and GLSL. …
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Directional Light shadow mapping error - opengl
I found the solution: in the fragment shader in the shadow function it should be:
if(fSub<vShadowSmooth.z){
visibility -= 0.1*(1.0-fSub);
}