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A programming language for OpenGL shaders.

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Directional Light shadow mapping error - opengl

i need some help with shadow mapping (directional light) in opengl 3.3 and GLSL. …
Fabian Orue's user avatar
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Directional Light shadow mapping error - opengl

I found the solution: in the fragment shader in the shadow function it should be: if(fSub<vShadowSmooth.z){ visibility -= 0.1*(1.0-fSub); }
Fabian Orue's user avatar