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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.

2 votes

How to load a terrain of connected caves into bullet-phisics engine?

Bullet does support arbitrary meshes; I'm sure Byte56's answer will work but you'll definitely be doing more work than you need to and it'll perform worse than Bullet's built-in solution. Have a look …
Ben Hymers's user avatar
0 votes

Implementing game state without switch statements everywhere?

Have a look at the Boost Statechart library. I recently started using it after many years of trying out slightly different ways of implementing FSMs, and it's definitely my current favourite! There ar …
Ben Hymers's user avatar