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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.
0
votes
Implementing game state without switch statements everywhere?
Have a look at the Boost Statechart library. I recently started using it after many years of trying out slightly different ways of implementing FSMs, and it's definitely my current favourite! There ar …
2
votes
How to load a terrain of connected caves into bullet-phisics engine?
Bullet does support arbitrary meshes; I'm sure Byte56's answer will work but you'll definitely be doing more work than you need to and it'll perform worse than Bullet's built-in solution.
Have a look …