Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 4552

C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.

0 votes

Implementing game state without switch statements everywhere?

Have a look at the Boost Statechart library. I recently started using it after many years of trying out slightly different ways of implementing FSMs, and it's definitely my current favourite! There ar …
Ben Hymers's user avatar
2 votes

How to load a terrain of connected caves into bullet-phisics engine?

Bullet does support arbitrary meshes; I'm sure Byte56's answer will work but you'll definitely be doing more work than you need to and it'll perform worse than Bullet's built-in solution. Have a look …
Ben Hymers's user avatar