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Lua is a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, and its short learning curve.
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Entity system in Lua, communication with C++ and level editor. Need advice
Lua? C++?
I'm tempted to just have C++ object to behave as servers, offering services to lua business logic. Things like physics system, rendering system, input system, World class, etc... … Ussually only interfaces are exposed to lua, so I have come across that to export properties to be published in the editor we could get all "getXXXXX" methods (that have been exported to lua) and show …