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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

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Custom Physics: Preventing objects from losing velocity in certain situation

This is a non-trivial problem. See http://www.reddit.com/r/gamedev/comments/1w92dm/2d_collision_detection_and_resolution_solving_the/, https://www.iforce2d.net/b2dtut/ghost-vertices . If all your blo …
skwashi's user avatar
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2 votes
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Storing rigid body collision shapes in local or world coordinates

Most physics engines out there (e.g. box2d, bullet, dyn4j, chipmunk, PhysicsJS) and indeed most treatments of the subject store the collision shape(s) of a rigid body in local coordinates. …