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OpenGL ES 2.0 emphasizes a programmable 3D graphics pipeline (comparing to fixed-function pipeline of OpenGL ES 1.1).
4
votes
How to change from 60FPS to 30FPS while keeping things smooth?
If you have seen a game running at 60fps, then reverting to 30fps will always be noticeably less smooth - it's a perception thing.
Get someone who has never played your game before to play it at 30fp …