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A performance-enhancing technique that involves an object in the game world having a varying amount of detail depending on how relevant it is to the current scene.

6 votes
1 answer
9k views

What is the role of tessellation in terrain?

I'm relatively new to graphically programming and I've been looking into ways to render larger heightened terrain. I keep seeing comments directing me to disregard things such as geometry clipmaps, in …
not tellin's user avatar