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1
vote
What component should hold the bool attack and vector target?
Not sure if this exactly meets your needs, but you could also create a separate POJO that encapsulates attack and target and use this inside {Player|Police|Criminal}Component (composition!). You'd sti …
1
vote
How to access entites from scripts in an entity-framework?
First off, it sounds like you're trying to shoehorn Unity3d concepts into LibGDX -- which is a completely natural tendency when trying to pick up a new system, but do realize that if you're not carefu …