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Transformation in game development is usually refers to linear algebra operations on points, vectors and matrices.
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DirectX11: Drawing multiple objects
How can I draw many different objects on screen at once, with multiple vertex buffers, using DrawIndexed()? (Drawing the same object is simple, and I'm not looking to instance)
...but I am looking t …
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DirectX11: Drawing multiple objects
Creating an OBJECT class did the trick. It allowed for object data separation and the member support I was looking for.