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Transformation in game development is usually refers to linear algebra operations on points, vectors and matrices.

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2 answers
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DirectX11: Drawing multiple objects

How can I draw many different objects on screen at once, with multiple vertex buffers, using DrawIndexed()? (Drawing the same object is simple, and I'm not looking to instance) ...but I am looking t …
Rashid Ellis's user avatar
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DirectX11: Drawing multiple objects

Creating an OBJECT class did the trick. It allowed for object data separation and the member support I was looking for.
Rashid Ellis's user avatar