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A raster image which can depict a 3D environment through mapping out the height at every point. Can be thought of as a mechanically consumeable form of topographical map.
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Directx: HLSL Texture based height map. (Shader 5.0)
As described here, the texture wasn't bound to the Vertex shader.
Without this (@Mooseboys) The texture data was not presented to the Vertex Shader, causing NULL or zero values. Binding the texture …
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Directx: HLSL Texture based height map. (Shader 5.0)
I'm trying to implement a GPU based height map the simplest (and fastest) way that I know how. I passed a (.png, D3DX11CreateShaderResourceViewFromFile()) texture into the shader, and I'm attempting t …