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DirectX 11 is the primary graphics API for Microsoft platforms including Windows, Xbox One, and Windows phone.

1 vote
Accepted

Directx: HLSL Texture based height map. (Shader 5.0)

As described here, the texture wasn't bound to the Vertex shader. Without this (@Mooseboys) The texture data was not presented to the Vertex Shader, causing NULL or zero values. Binding the texture …
Rashid Ellis's user avatar
1 vote
1 answer
2k views

Directx: HLSL Texture based height map. (Shader 5.0)

I'm trying to implement a GPU based height map the simplest (and fastest) way that I know how. I passed a (.png, D3DX11CreateShaderResourceViewFromFile()) texture into the shader, and I'm attempting t …
Rashid Ellis's user avatar
0 votes
2 answers
3k views

DirectX11: Drawing multiple objects

How can I draw many different objects on screen at once, with multiple vertex buffers, using DrawIndexed()? (Drawing the same object is simple, and I'm not looking to instance) ...but I am looking t …
Rashid Ellis's user avatar
0 votes

DirectX11: Drawing multiple objects

Creating an OBJECT class did the trick. It allowed for object data separation and the member support I was looking for.
Rashid Ellis's user avatar