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DirectX 11 is the primary graphics API for Microsoft platforms including Windows, Xbox One, and Windows phone.
1
vote
Accepted
Directx: HLSL Texture based height map. (Shader 5.0)
As described here, the texture wasn't bound to the Vertex shader.
Without this (@Mooseboys) The texture data was not presented to the Vertex Shader, causing NULL or zero values. Binding the texture …
1
vote
1
answer
2k
views
Directx: HLSL Texture based height map. (Shader 5.0)
I'm trying to implement a GPU based height map the simplest (and fastest) way that I know how. I passed a (.png, D3DX11CreateShaderResourceViewFromFile()) texture into the shader, and I'm attempting t …
0
votes
2
answers
3k
views
DirectX11: Drawing multiple objects
How can I draw many different objects on screen at once, with multiple vertex buffers, using DrawIndexed()? (Drawing the same object is simple, and I'm not looking to instance)
...but I am looking t …
0
votes
DirectX11: Drawing multiple objects
Creating an OBJECT class did the trick. It allowed for object data separation and the member support I was looking for.