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Multithreading allows multiple threads to exist within the context of a single process sharing same resources but are able to execute independently.
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Is there a common way to execute a task at a certain pace, without relying on the task prior...
Despite having to deal with more issues (synchronization, memory barriers, and thread-local memory, etc) multithreading really is the easiest way to deal with this, and will yield the best performance … So much of game programming does not lend itself easily to multithreading that it's easy to say "No Thanks," but modern processors are usually dual core with hyperthreading or quad-core, so not using those …