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a computer program that runs on graphics hardware and provides a high degree of control over how scenes are rendered

6 votes
2 answers
5k views

When is the Z coordinate normalized in GLSL?

I thought that whenever you transform an object to world space, then view space and finally screen space, the last matrix you apply(the projection matrix) normalizes the z values between 0 and 1. How …
Kipras's user avatar
  • 301
3 votes
1 answer
6k views

What is the difference between shader uniforms and attributes in OpenGL?

I don't fully understand the differences between uniforms and attributes. To be honest, I probably haven't even used attributes. Can uniforms change for each vertex? I mean to calculate the vertex's …
Kipras's user avatar
  • 301