Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.
2
votes
1
answer
2k
views
How does the fragment shader get data from the vertex shader?
How can any interactions between these two shaders work? I mean the vertex shader sends a vertex's color to the fragment shader, but that's only one fragment, what about all the other ones between the …
6
votes
2
answers
5k
views
When is the Z coordinate normalized in GLSL?
I thought that whenever you transform an object to world space, then view space and finally screen space, the last matrix you apply(the projection matrix) normalizes the z values between 0 and 1.
How …
3
votes
1
answer
6k
views
What is the difference between shader uniforms and attributes in OpenGL?
I don't fully understand the differences between uniforms and attributes. To be honest, I probably haven't even used attributes.
Can uniforms change for each vertex? I mean to calculate the vertex's …