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Search options not deleted user 35367

Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.

2 votes
Accepted

Cascaded shadowmapping problem with split distances

In your screenshots you can see only scene with bad shadows or scene with colored splits. To get more conclusions it is better to multiply (or add) final fragment by color of split. …
Harry's user avatar
  • 690
4 votes
0 answers
1k views

Shadow map shimmering, indexing outside the shadow map

I have tried to reduce the shadow shimmering/flickering using the technique described here: http://msdn.microsoft.com/en-us/library/windows/desktop/ee416324%28v=vs.85%29.aspx It works as I want and s …
Harry's user avatar
  • 690
8 votes
1 answer
1k views

Variance shadow maps don't want to render properly

First, I got hard shadows. Second, shadows don fill area as they should when getting moments from other texture. Look at second screen. Here is also look at generated cube map. …
Harry's user avatar
  • 690