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Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.
2
votes
Accepted
Cascaded shadowmapping problem with split distances
In your screenshots you can see only scene with bad shadows or scene with colored splits. To get more conclusions it is better to multiply (or add) final fragment by color of split. …
4
votes
0
answers
1k
views
Shadow map shimmering, indexing outside the shadow map
I have tried to reduce the shadow shimmering/flickering using the technique described here:
http://msdn.microsoft.com/en-us/library/windows/desktop/ee416324%28v=vs.85%29.aspx
It works as I want and s …
8
votes
1
answer
1k
views
Variance shadow maps don't want to render properly
First, I got hard shadows. Second, shadows don fill area as they should when getting moments from other texture. Look at second screen. Here is also look at generated cube map. …