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XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio to create games for Windows Phone, the Xbox 360 console, and Windows-based computers.

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Using a Vertex Buffer and DrawUserIndexedPrimitives?

Let's say I have a large but static world and only a single moving object on said world. To increase performance I wish to use a vertex and index buffer for the static part of the world. I set them …
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