Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
The Lightweight Java Game Library (LWJGL) provides access to high performance, cross-platform libraries OpenGL and OpenAL. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks.
0
votes
0
answers
152
views
Why must VBOs be "broken in?"
If I create a VBO in LWJGL of, say, 128,000 vertices, and push it to the graphics card, there's a considerable delay. This delay lasts for about 11 to 12 milliseconds. …
2
votes
1
answer
315
views
Add vertices to "middle" of VBO
I've been playing around with VBOs as of late (mostly because my game necessitates it), and I've found the need to add new vertices to a VBO, but not necessarily at the end. The game in question is a …
1
vote
Accepted
Textures not rendering with VBOs
I figured out my problem myself, and found it was due to a very simple mistake: I added a red pixel to the top left corner of one texture, and discovered it was the only one being rendered. I got the …
0
votes
1
answer
368
views
Textures not rendering with VBOs
After having used display lists for my programs since I started learning OpenGL, I've finally decided to switch to VBOs after experiencing a considerable amount of lag when I started work on a new gam …