Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
1
vote
Opening Godot documentation when the caret is on an engine-related keyword
The Contextual Help hotkey might be what you're looking for.
On Windows / Linux press Alt + F1.
On Mac press Alt + Shift + Space.
I'm running 3.5.1 & for me, the contextual help behaves as you descri …
2
votes
Un-pause game button not working
You are correct in that the _process, _physics_process, _input, and _input_event functions will not be called when a Node is paused. However signals continue to work and cause their connected function …
2
votes
Accepted
Sobotka's AgX in Godot 4?
As per this post regard ACES/OCIO on imported textures:
Godot doesn’t support color management yet (or customizing tonemapping
on import for HDR textures). Customizing tonemapping on import may be
fe …
1
vote
Accepted
What is the point of Geometry2D.make_atlas()?
It provides the layout for a texture atlas. You give it an ordered list of tiles sizes and the algorithm tries to rearrange those tiles into the smallest square that it can. It gives you the size of t …
0
votes
How to get nested child node without using full path in Godot?
get_node(NodePath) fetches a node & can use the NodePath can be either a relative path (from the current node) or absolute. The relative path is typically shorter. When used as a literal you can furth …
2
votes
Accepted
Running a standalone Godot application on a Yocto 2.6 system with OpenGL3.0/ES2.0 hardware
Based on this article from the Godot devs in 2021, you might be better off with Godot 3:
So, GLES2 support is effectively dead in Godot?
Not necessarily. It will be kept alive in two ways:
Godot 3.x …