Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 32924

A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.

0 votes
1 answer
383 views

Performance of XNA 4,0 static vertex buffer / VertexPositionNormalTexture in F#

Good afternoon, I have been toying with the VertexBuffer in XNA just to see what it is capable of. I have done some very minor 3D work in the past, so the concepts are not completely foreign to me; …
dpaz's user avatar
  • 151
1 vote
Accepted

Performance of XNA 4,0 static vertex buffer / VertexPositionNormalTexture in F#

The problem seems to have been recreating effect each frame. I moved all effect code except for the following into m.LoadContent: // Set the World matrix which defines the position of the cube effec …
dpaz's user avatar
  • 151