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A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.
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Performance of XNA 4,0 static vertex buffer / VertexPositionNormalTexture in F#
Good afternoon,
I have been toying with the VertexBuffer in XNA just to see what it is capable of. I have done some very minor 3D work in the past, so the concepts are not completely foreign to me; …
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Accepted
Performance of XNA 4,0 static vertex buffer / VertexPositionNormalTexture in F#
The problem seems to have been recreating effect each frame.
I moved all effect code except for the following into m.LoadContent:
// Set the World matrix which defines the position of the cube
effec …