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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.

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Changing enum in a different class for screen

I'm trying to make a start menu for my game and my code uses Enum's to moniter the screen state. Now i want to change the screenstate declared in the main class, in my Background class Screen screen …
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Changing enum in a different class for screen

The final solution was this #region Properties private Texture2D background; private Rectangle backgroundRect; private Texture2D arrow; private Rectangle arrowRect; private …
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Resizing a parallax background (bug)

batch) { batch.Begin(); batch.Draw(shipSprite, position, null, Color.White, 0.0f, spriteOrigin, 1.0f, SpriteEffects.None, 0.0f); batch.End(); } The whitespace seems to be provided by XNA … [i].picture, new Vector2(layerList[i].position.X + layerList[i].pictureSize.X, 0.0f), layerList[i].color); } } batch.End(); } (It's from a XNA
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