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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.
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Why would a Bounding Sphere and BoundingBox not intersect (when they should)?
According to http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.boundingbox.boundingbox.aspx
The constructor of BoundingBox expects minimum and maximum points. Your second vector's y is …